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Making a tabletop rpg

Thal Jan 4, 2017

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  1. Thal

    Thal dddd

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    So, I got this idea to make a tabletop RPG, whilst wandering around the past few weeks. Basically, it's an RPG based around principles of HEMA, or Historical European Martial Arts, though, I plan for it to be adaptable, as so others can base it around the ideas of Chinese swordmanship, Indian swordsmanship or even Japanese Kenjutsu. Also, it has magic.

    I also want a classless philosophy, where you can carve your own niche. You can be one of those classes other RPGs use, or be yourself. You can be a wizard-rogue with a big sword, if you want to... It doesn't matter, customization is the key here.

    I also want a general big-picture philosophy, rather than boggle the player down with needless detail.

    Stats:

    • Strength: How strong you are. Helps measure damage with weapons and carry weight.
    • Dexterity: How agile you are. Measures skill with weapons and affects combat skill points.
    • Endurance: How tough you are. Measures health, stamina and carry weight.
    • Intellect: How smart you are. Measures how good you are with spells, how much knowledge type skill points you get.
    • Wisdom: Your common sense. Measures defense against spells, also gain a bonus with social skills.
    • Charisma: How charming you are. Affects your social skill points and NPC reactions.

    Anyways, for combat:

    • Swords (Welcome to Corneria!)
    Dagger - Low damage but concealable and cheap. Also quick. Can only be used in one hand. Can cut and thrust.

    Arming sword - Moderate damage, reasonably priced and slightly less quick than a dagger. Cut and thrust, and one hand only.

    Longsword - Moderate damage, a bit expensive, but adaptable. Can be used to cut and thrust as well as be can used in one hand or two hands.

    Greatsword - High damage, expensive and can only be used in two hands. Can cut and thrust, and has reach like a pole weapon does.

    Falchion - Low-moderate damage, cheap, can only cut. Has a higher critical than average. Used only in one hand.

    Messer - Moderate-high damage, basically a two-handed falchion.

    Rapier - Low damage, thrust only, one handed only, quick and has reach. Uses dexterity as its main damage stat. Defense bonus if used with a dagger in off-hand.

    • Pole weapons (Weapons for the people)
    Spear - Low damage, cheap, thrust only. Has reach. Can be used one or two handed.

    Halberd - Moderate damage, two handed use only. Cut and thrust. Has reach.

    Glaive: High damage, two handed use only. Cut only, but pretty quick. Has reach.

    Guisarme: Low damage, two handed use only and thrusts only. Can hook onto enemies. Has reach.

    Lucerne Hammer: Moderate-high damage, two handed use only and swing and thrust. Ignores some armor but slow. Has reach.

    Lance: High damage and one handed use only. Useful only when mounted and has a chance to dismount somebody if it hits a mounted enemy. Relies on velocity of the rider for damage.
    • Axes (Axe a question)
    Hatchet - Low damage, cheap and cut only. One handed use only. Can be thrown.

    Battle axe - High damage, cheap and cut only. One or two handed use. Slow. Can't be thrown.

    Long axe - Moderate-high damage, reasonably priced and cut and thrust. Has reach. Obviously cannot be thrown.

    • Blunts (Honesty is the best policy)
    Mace - Moderate damage, cheap and swing only. Can be only be used in one hand. Slow but ignores some armor.

    War hammer - High damage, reasonably priced and cut and swing. Can be used in two or one hands. Slow but ignores armor and has a high critical chance.

    • Shields (Yes, they are weapons.)
    Buckler - Low damage, cheap and can be swung or thrust. Low protection, but uses dexterity as main stat to defend or attack with it. Takes up one hand.

    Shield - Moderate damage, cheap and can be swung or thrust. Slow to attack, but covers your body well. Uses strength to defend or attack with it. Takes up one hand.

    Tower shield - High damage, expensive and can be swung or thrust. Slow to attack but covers your entire body. Uses endurance to defend or attack with it. Takes up one hand. Heavy.

    • Bows (An honorable art.)
    Longbow - Moderate-high damage, cheap. Requires arrows. Cannot be used mounted, but not with armor. Easy to maintain, especially in humid climates. Somewhat of a pain to carry around.

    Recurve bow- Moderate-high damage, expensive. Requires arrows. Can be used mounted, but not with armor. Hard to maintain in humid climates, requires a special box to protect it from moisture. Compact.

    Crossbow - Moderate damage, cheapest ranged weapon. Requires bolts. Can be used mounted and with armor. Can buy a special lever (goat's-foot) for faster reloads.

    Arbalest - High damage, expensive. Requires bolts. Cannot be used mounted and with armor. Ignores armor.


    That's a bit, but I still have ideas to be passed around...

    • Armor
    • Improve on weapons
    • Weapon skills
    • Skills in general
    • Races, maybe
    • Combat system
    What do you people think?
     
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