Ah, Legendary Tales. I remember this back from Early Access where it was a random procedurally-generated dungeon.
The original 1.0 release changed it to an open world with waypoints. Everything respawns when you reload the game, active swordfighting and magic and even a stealth option if you build into it.
However, there were a couple big annoyances:
The change to leveling stats was massive for me. Instead of separate bars for each primary stat and a fourth bar for the secondary stats, it's all one bar now and you level up a primary and secondary stat at every level.
So... I could discuss a lot more about this game. I'll probably ramble in here once in a while, but if there are any other players, speak up.
The original 1.0 release changed it to an open world with waypoints. Everything respawns when you reload the game, active swordfighting and magic and even a stealth option if you build into it.
However, there were a couple big annoyances:
- In the original release, you HAD to use certain weapon types to level up stats specifically. This really restricted options for hybrid builds.
- You only got a couple skill resets over the course of the whole game. If you built wrong, you might be screwed completely.
- For casters, you had to go bare-handed and forgo your stat boosts in order to use the game's "fusion spells" - which are easily the strongest spells in the game.
The change to leveling stats was massive for me. Instead of separate bars for each primary stat and a fourth bar for the secondary stats, it's all one bar now and you level up a primary and secondary stat at every level.
So... I could discuss a lot more about this game. I'll probably ramble in here once in a while, but if there are any other players, speak up.