The campaign to stop companies from killing games.

The Australian petition closed recently, don't know how many signatures it got.

The UK's petitions committee has also asked the government for a different response, as the one they gave was a blanket statement that was too generic and didn't properly respond to the topic of the petition.
 
The UK's petitions committee has also asked the government for a different response, as the one they gave was a blanket statement that was too generic and didn't properly respond to the topic of the petition.
I noticed that. Kind of restores a tiny bit of faith in the system when they actually tap the government on the shoulder and ask them to respond properly.
 
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Looks like Petitions are closing at the end of the month as the election is coming up. Damn it, we won't have those 6 months to get 100K signatures.
Argh, I didn't think about that! I hope things can resume once the elections are over, or perhaps start again anew if needed for the new government.
 
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I don't know anything about politics in the UK, but from what I've heard, the Labor party is in the lead and I've heard they're like a bunch of boneheads. So I don't know what will happen regarding a topic like this.
 
I don't know anything about politics in the UK, but from what I've heard, the Labor party is in the lead and I've heard they're like a bunch of boneheads. So I don't know what will happen regarding a topic like this.
I hate ever discussing party politics, but I feel any political party is a bunch of boneheads. We just have to keep prodding them and hope progress is made.
 
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Ross Scott has made an update video on what's going on so far with the campaign.
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View: https://www.youtube.com/watch?v=8-g1_nZKC-k&ab_channel=AccursedFarms

The developers who are also making the offline/online server emulator on The Crew also hosted a Q&A livestream, and they invited me to speak with them, which you can find at the halfway point of the video. I had a lot I wanted to discuss.
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View: https://youtu.be/-bITjh85rzk?si=IPc5Gp0GyAAYLC43
 
For those wondering, not a whole lot has happened. We're still waiting for signatures on the EU petition (if you haven't already, please go sign it!) for the time being, but we've made progress regardless and there's a lot of signatures already. But the more we can get, the better.

However, California passed a new law, and honestly to me it doesn't really solve the problem, it might even exacerbate it. Ross has a video on it, he'll explain it better than I probably ever could.
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View: https://www.youtube.com/watch?v=T-9aXEbGNeo&ab_channel=AccursedFarms

Also, Ubisoft's stocks are plummeting, and the CEO is blaming gamers for the failure of their new Star Wars game, instead of blaming the shit quality of said game. I sincerely hope their company burns. It's about time people got fed up with their bullshit.
 
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I rather liked 'Outlaws'. At least they were trying something a bit different.
 
Also, Ubisoft's stocks are plummeting, and the CEO is blaming gamers for the failure of their new Star Wars game, instead of blaming the shit quality of said game. I sincerely hope their company burns. It's about time people got fed up with their bullshit.
If I can be really real with you for a second, Jack?

Ubisoft's financial woes (and I think an investigation from stockholders is coming) are going to do a lot more to stop companies from killing long-standing games than the petitions are.

I've said it at least one place, and I'm going to keep saying it until literally everyone gets it - these big companies only care about money. In a luxury industry like video games (yeah, no matter how much we rely on this kind of entertainment it's a luxury industry), the biggest resource for obtaining that money isn't actually quality product - it's goodwill and reputation. Raising a stink on a cancelled game is a direct attack on that reputation, as is raising one's voice on poor-quality content or calling out their working conditions (a lot of these companies don't understand the proper uses of crunch - talk about the human cost or the fact that it's ruining the quality of their games, it's a reputation hit for these people either way).

And when your reputation is at stake, you can do one of two things: you can actually listen to your customer, or you can run defense with propaganda. For way too long, big-name companies have just chosen to run defense, as if their 'customer' is someone other than the one that buys their content.

Ubisoft's wasted so many resources trying to run defense that the money people have had enough of the bullshit. We vote with our wallets like this and collapse a couple of big players in the industry, and the rest will get back in line.

To quote a beloved but buggy game that I still like but may never play again: "We're living in the age of cell phone cameras - fuckups ain't tolerated."

(If you're not familiar with what game, here's a hint - they're talking about Masquerade breaches. Kinda like what Ubisoft's done in their constant defense-running.)
 
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Yeah, but my issue lies in that it's taken this long for people to finally have enough. Like the industry in general has been a dumpster fire for I'd say at least a decade at this point. Things I feel started going downhill a little bit after the beginning of the 8th gen console era. The 7th generation was amazing, and some early PS4 and Xbox One games were super good too, but then after that it started to go downhill from there. Especially in recent years where everything AAA always comes out as a broken, unfinished mess with a high asking price and constant FOMO and microtransactions. I've seen so many games with hideously expensive cosmetics as well as times where a game rushes out the door in a literally unplayable state, but the MTX shop always works pristine on day one. And people will complain about that, but I've watched those same people be like "ooh I'm gonna spend $120 and preorder the next game in the series, it's gonna be even better" and then, shocker, it's basically the same problems if not worse.

If companies want my money, they need to earn it, not the other way around, and for some reason people act like what I'm doing is either some new-fangled idea or stupid. There's nothing wrong with using critical thinking and employing skepticism, especially for companies where they're already known for doing crappy things. And I guarantee the reason companies have done the things they have for so long is because people will buy just about anything and tolerate just about anything. Which makes sense because even with all of these scummy practices, for years and years many of these companies got richer and richer and sold many games, even if they were poorly received, lots of people still bought them, and most who complained were doing so after they'd already given the companies their money, so their feedback didn't matter.

And even then there's still quite a lot of people still defending shitty practices despite everything. I can't tell you how many times I've seen various video games over the years where a game would have so many obvious red flags and then despite that people preorder it with zero hesitation (even when it's a company with a super poor track record as it is), and then when it turns out disappointing people are somehow shocked by it like as if they couldn't've possibly known it would be that way.

I still remember the whole The Day Before debacle. That game got worse and worse and worse for literally years, red flag after red flag after red flag, and lie after lie after lie after lie, and people STILL bought it and were utterly shocked at how terrible it was. Like as if nobody could've possibly saw that coming or something, when it was right in their face the entire time.
 
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To put it simply, things would be much nicer if the idiots in suits didn't think that we, the customer base, had some kind of duty to purchase their crap. Fostering a spirit of goodwill from the customers to a company doesn't quite satiate their greed it seems and they would rather than people mindless just throw money at them each time they release something.

I suppose that's why many companies have taken inspiration from the drug trade and attempt to squeeze money out of addicts, they can get a much bigger income and the addicts don't care for quality. Still, there's only so many of those microtransaction-laden games that can be profitable before things get satuated and you run out of addicts. Making actually good games is still a profitable enterprise, thankfully.

Financial ruin is very effective, obviously, but making plenty of noise is useful in it's own way. If the company targeted don't want to hear and heed petitions etc, at least other companies may be able to cease the opportunity, a gap in the market left by an incompetent publisher.

At the very least, more people need to be made aware that quality in certain games has slid downhill, and that you shouldn't make excuses on the publisher's behalf. Be more discerning with your selection.
 
So apparently, Tencent is looking to acquire Ubisoft.

I'll be honest, I know nothing about Tencent, but I doubt it's a good thing as I often hear negative things about Tencent. I know they're a Chinese company, though.
 
So apparently, Tencent is looking to acquire Ubisoft.

I'll be honest, I know nothing about Tencent, but I doubt it's a good thing as I often hear negative things about Tencent. I know they're a Chinese company, though.
Tencent has a huge number of fingers in a lot of pies. And they may be being dunked on simply because of them being a Chinese company, as that fact alone implies connections to the CCP (for which "shady" is an understatement). I don't quite know if that combination of their reach and their connections is a "massive security risk" as I've heard some people say, though.

I've been lucky with their relative influence on Digital Extremes - if they've affected Warframe, I notice it far less:
  1. A couple of their recent story lines have been rather weird;
  2. but the closest thing Warframe has to gambling mechanics is being able to buy relic packs with Platinum;
  3. and even then the relics themselves require a mission to unlock, with random rewards inside each relic;
  4. plus the relics are also easily acquired through gameplay without a separate "key" mechanism so common to mystery boxes.
That severely mitigates the immediate gratification so common to gambling mechanics. While not perfect, Digital Extremes takes it way more seriously than most, at least for now - and I think they've been that way since before Tencent got involved.

I'm not so certain on the other studios they've got some stake in, though. So.... we're not out of the woods as far as Ubisoft.
 
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Thought I'd share some excerpts from the The Crew Unlimited Discord server where we're doing the campaigning + making The Crew playable again. Again, I don't really have that much of an opinion as I'm not informed enough on stuff regarding Tencent, but I just thought I'd share what other people have said.
Like you said though Firuthi, we're not out of the woods quite yet. Still, I'm at least a little concerned on Ubisoft's future.
 
The real question is, if you say "fuck China" into your mic while playing an Ubisoft game after the buyout, do you randomly become banned from playing the game and suddenly have your Facebook taken down too?
I think they're more likely to reserve bans for something like mentions or imitations of the Standoff of '89.

"Fuck China" would probably just be interpreted in its other definition and get you targeted ads. These regimes can be insidious in their control schemes.
 
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