STATUS UPDATE: DAY 21
Weeks 91-95
The Crimson Curse has officially returned to my Hamlet.
And, as per last time, Dismas was one of the first to come down with it.
Unlike last time, I plan to keep him permanently sidelined until we either deal with the new source of the Curse, or can actually wrest that damned Cure from the Fanatic's hands. I'm not as hard-pressed for worthy heroes this time - I've even got two other Highwaymen around.
And I finally got around to getting the latest revision of guidebooks to the Guild, so they're ready to train Champions now.
I have a checklist of things I need to address before going further:
You'll notice that the Prophet isn't on the above boss list. That's because I got a new Flagellant - Fresle - and sent him with a team (including Linesi, the new Musketeer I hired a while back) to dispose of the Prophet once more. Fresle actually served more as a healer, whereas Moyaux, Mandeville, and Linesi used Mark-powered attacks to strike the back line where the prophet was.
That's right. I have enough income stream from Antiquarians that a few pieces of ziricote from the pews aren't relevant to my situation. Or at the very least, I'm no longer always one run from destitution - especially because the Collector has shown up way more times than he needs to. He's had his time. I can take him out reliably now.
.....I realize one thing I've forgotten to do all this time is train any of my team on survival skills. I can focus my efforts either on that, or building Districts with all the new blueprints I've been picking up. With the two most important buildings addressed (and having convinced the Nomads to open up more of their stocks - they said they won't carry any more than a dozen at a time due to roving bandits), I can turn my heirlooms to other pursuits.
Weeks 91-95
The Crimson Curse has officially returned to my Hamlet.
And, as per last time, Dismas was one of the first to come down with it.
Unlike last time, I plan to keep him permanently sidelined until we either deal with the new source of the Curse, or can actually wrest that damned Cure from the Fanatic's hands. I'm not as hard-pressed for worthy heroes this time - I've even got two other Highwaymen around.
And I finally got around to getting the latest revision of guidebooks to the Guild, so they're ready to train Champions now.
I have a checklist of things I need to address before going further:
- Get the Shieldbreaker to have another nightmare and resolve it.
- Dispel the Crew from the Cove again.
- Destroy that new cannon the brigands unearthed.
- Clean up that flesh mass that showed up at the Warrens again.
You'll notice that the Prophet isn't on the above boss list. That's because I got a new Flagellant - Fresle - and sent him with a team (including Linesi, the new Musketeer I hired a while back) to dispose of the Prophet once more. Fresle actually served more as a healer, whereas Moyaux, Mandeville, and Linesi used Mark-powered attacks to strike the back line where the prophet was.
That's right. I have enough income stream from Antiquarians that a few pieces of ziricote from the pews aren't relevant to my situation. Or at the very least, I'm no longer always one run from destitution - especially because the Collector has shown up way more times than he needs to. He's had his time. I can take him out reliably now.
.....I realize one thing I've forgotten to do all this time is train any of my team on survival skills. I can focus my efforts either on that, or building Districts with all the new blueprints I've been picking up. With the two most important buildings addressed (and having convinced the Nomads to open up more of their stocks - they said they won't carry any more than a dozen at a time due to roving bandits), I can turn my heirlooms to other pursuits.