Favorite Video Games

All glory to the Streets of Rage series. I got back into it and I remember why it's one of my most favourite series of games of all time. The new one, number 4, is just as amazing and I'm having a blast at the moment, using that game as serious stress relief.
 
New favorite: Party Animals.

Gang Beasts with a full animal cast.

Turns out, all that experience I had in Fall Guys for years is actually translating surprisingly well. First day playing, I actually got the "5 consecutive wins" achievement. I'm now on my second day and.... this is one of those games where you only pick up for a few games at a time, but the games are generally fairly quick.

And it's not all survival combat here! There's one where you're dragging a safe with a balloon on it, another where you're collecting airport luggage, one with a pair of racing trains... there's even hockey and soccer football, and the football is WAY better than Fall Guys' football round.

I tend to play as either Armed Carrot (bunny in a law enforcement outfit), Jetpack Nemo (corgi with a jetpack), or as Viking Tuskarr (walrus as a viking, with gold bands around the tusks), in case anyone else plays. I unfortunately have to fight the 12-character player name limit with my alias.
 
One of my favorite gaming easter eggs. If you repeatedly exit the shop without buying anything, occasionally Mr. Pockets, one of the two barter droids, will flip you off. God I love this game.
 

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Have I mentioned this game is kind of fucked up? I like how in this wasteland mission (the wasteland is essentially a junkyard), you encounter zombies for the first time, which are these fast-moving enemies of their own faction that attack both you and normal enemies, and they're made of scrap parts that just form from piles on the ground. Anyway. Throughout the level, you can see some disturbing stuff like dead enemies strung up by wires, with pools of blood (oil) slowly dripping from their corpses, and you can also find torches, which upon close inspection, are the severed heads of your friends set on fire. This game is great, man.
 

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Something I look forward to is us bringing back The Crew 1. We plan to have our offline/online server emulator out by December for the game's 10th anniversary. This will probably end up being my favorite game as I had a lot of fun with it even before the shutdown. Plus since it's in the community's hands, that means mods and improvements to the game. We have the tools for it, even. The Crew 2 and Motorfest just suck in comparison to this game, and I'll never forgive Ubisoft for taking the game away instead of giving it an offline patch or something so that it's still playable when it reached EoL. The server stuff has made excellent progress, too. As someone who's a massive advocate for game preservation, online-only games suck and so it's nice when we can work together to preserve it despite that. Especially since 90% of The Crew was singleplayer anyways, so you didn't even need a connection in the first place. But alas, if you're not on the internet 24/7, you can't play the full-price game you purchased. You can't even leave the title screen (there's a title screen and then a main menu, you can't even access the main menu to customize settings or do anything) without that connection. The shutdown of this full-priced game sold under a perpetual license was one of the factors that kickstarted the massive StopKillingGames campaign (FAQ) that I've been helping to establish (which reminds me, should probably post an update there soon on what's been going on).

Now for those who don't know, the game is/was a racing MMO (only in theory rather than in practice unfortunately) that takes place across a scaled-down version of the contiguous United States (approximately 1:34 scale or the size of real-life Rhode Island). The primary focus was roadtrips and co-op play, and never driving alone. You could form 4-player crews with friends and have adventures and complete missions together. There were various vehicles to choose from and specs alongside them. Here's a view of the full map. Despite being scaled down, it's still a massive map, and there's a lot of detail they put into it despite that.

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Stock vehicles were known as "Fullstock". Fullstock vehicles have no nitrous and can't be customized with visual parts, only the paint and livery can be customized. You can take any Fullstock car to a tuner where you can apply a spec to it. Street spec vehicles are designed for winding roads and are great for general street races. Dirt spec vehicles are better for going offroad, and drive faster on dirt than on tarmac. Raid spec is like dirt but there's no speed nor handling penalties regardless of terrain, and can take a beating. Perf spec is similar to street but a larger focus on reaching top speeds rather than handling. And then there's Circuit spec, meant for closed courses. The amount of customization is pretty massive too, not only letting you change bodykits, rims, paints and liveries, but even changing the license plate and interior colors of your car.

Less than a year after the game came out in December 2014, the Wild Run expansion was released in November 2015. A few new vehicles were added to the game. 3 new specs were added (Drift, Drag, and Monster Truck, which are exactly what they sound like) to add more variety. Motorcycles were introduced to the game. The Summit (a PvP race event) was also added to the game as well as various activities. The expansion also came with a free "graphics update" to the game (ugh... more on this later).

The game was developed by Ivory Tower. Ivory Tower was made up of developers who originally worked on the Test Drive Unlimited series. And it certainly shows. However at one point, I'm pretty sure it was before the Wild Run expansion came out, Ubisoft basically fired everybody over at IVT and replaced them with completely different people. Which is a real shame, and former IVT developers have discussed their frustrations about it quite a lot. It might also explain why Wild Run sucked (again, more on this later). The people who've developed The Crew 2 and The Crew Motorfest aren't even remotely the same people.

I'll always prefer this game over the other sequels. Ubisoft set a really good precedent with its themes, style and gameplay, even though the story was okay. But then in the sequels they basically took everything they had already established and threw it all away for something more generic and colorful, a la Forza Horizon's car festival. Some people didn't like it, which was fine, but I have a feeling many would've received it better if they had only known ahead of time what would eventually come after in the sequels.

I can't wait to have roadtrips again along Route 66 with my buddies. And maybe there's a chance I'll see some of you there too?
 
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Guys, my game is haunted. Either that, or I'm actually descending into legit madness. Which is debatable anymore. So I'm playing Metal Arms, and was just roaming around a multiplayer map by myself, just messing around and exploring. There's this vehicle that always spawns in a cave. I swear to god, I didn't touch it or do anything with it. As I was wandering around, I noticed, it wasn't in the cave anymore - it was just sitting in a trench. I exited out and reloaded the map just to make sure I wasn't just losing my fucking mind and misremembering where it spawns. Funny that this game is called Glitch in the System, because either the game just fucking had one, or my brain did. I'm so confused right now.
 

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If only you guys knew. This is PAIN, summed up in two attachments. Something I did last night, and took fucking ages. So there's this area in Metal Arms where you're very heavily encouraged to put away your weapons to walk through a certain area, for reasons I won't spoil for many who haven't played this game or heard of it, but let's just say, this area has a BUNCH of very hard hitting enemies in it, and is pretty much a death sentence if you just walk in there with your weapon out and they start shooting at you. There's these heavy enemies that are basically walking tanks that take an incredible amount of damage to bring down and have chainguns for arms, and a shoulder-mounted rocket launcher - this level is the first time you encounter upgraded ones that have bubble shields that pretty much double their already ridiculous health, and they have much improved shoulder launchers that fire rockets which split into four more; these upgraded heavy units are pretty much your nemesis later in the game, and one of the few enemies you really have to worry about if you aren't across the area from them. If you're anywhere close to them, even despite the comical amounts of health you have by this point in the game, they will kill you VERY quickly. There's THREE of them in this area that's not even all that big. On top of this, there's also these two heavy flying units that aren't quite as immediately dangerous on their own, but because there's two of them, they as well will kill you if you fuck around. And then on top of this, there's also several smaller enemies running around, all carrying either rockets (mostly), one has a sniper rifle, and one has a flamethrower (which is ironically not a good weapon, and that enemy is kind of useless compared to the others). Not to mention, the small enemies all love throwing grenades. One of the small enemies with a rocket launcher also has a bubble shield, and weirdly has a ridiculous sight radius, and will shoot at you from across the damn area if you pull a weapon out.

Oh - and I'm forgetting to mention, THERE'S NO FUCKING GOOD COVER IN THIS AREA. There's literally nowhere to go, because each spot is either guarded by big ass high damage enemies that will ROYALLY fuck your ass up, and anywhere else is wide open to the flying enemies. The only real escape is to jump back into the tunnel thing you come from, and this is on a slope where you slide down, and so you have to keep jumping up it and kind of jank your way to the top.

I killed all the enemies, after like two HOURS on this particular difficulty, and a lot of fucking restarts, with max ammo in all weapons at the end. Which means I had to use only a few weapons (the ammo of which drops either from the enemies in the area, or found by backtracking to the area before this), very sparingly, and save all the really good shit I'd much rather have used and would have made this spot substantially easier had I been able to use them. This was insanely difficult to do, and I don't even want to talk about it, other than that I did it. You don't want to know the LEVELS of jankiness and gimmicks I had to resort to just to get through this, and I was only able to finally do it after completely restarting the level and going back through the area before this to set something up after I had an idea. And even then, it was still tough to do, both setting it up and actually pulling it off.

Oh. Also one of the big enemies with the chainguns and rocket launcher drops a collectible, for what it's worth. Because of course there would be one hidden on them. Keep in mind, the enemy that has it is inside a tunnel with ANOTHER big enemy right next to them. You absolutely aren't getting that collectible without pretty much fighting most, if not all of the enemies in the area.
 

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The game recommends that you stay out of sight...roger that, as I spent the last ten minutes shooting the arms off enemies one by one and playing with their AI, until I'm left with an area with nothing but armless enemies that can't do shit to me but taunt and laugh.
 

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I don't know if this bug is just in this version of the game (which I never had as a kid, growing up playing a different version), or if my memory really is getting to be worse and worse these days, but I just found this in one of the Wastelands levels, in that standing in a particular spot causes the sky to have a strange blue, glowing sheen. My god, I'm enamored by it, it's actually kind of beautiful, and I wish this was always how the sky looked. I wonder if this happens anywhere else in the level...
 

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Here's a fun-ish thing to do. There's these elite enemies called Guards, who are pretty rare in the game and only appear in a few missions here and there. Later in the game, they're not so tough when you've got a lot of heavy firepower going (and an insane amount of health), but early in the game, they're kind of terrifying. One is even prominently fought as a sort of mini boss at the end of one of the first handful of missions, for what it's worth. In this mission, a TON of them appear, and is kind of the most prominent mission featuring them. They're everywhere in this mission. A handful of them can be reprogrammed throughout the missions if you have special grenades, and here I have every one of them, all turned into my friends. Not nearly all of the Guards in the mission, but at least every one of them that can be reprogrammed. That said, at this point in the game, if you came this close to FIVE of them, it'd be reason enough to shit your pants and haul ass out of there.

I say! You all - bodyguards! You are all sexy! Please don't murder me, I will polish your laser shotgun halberds!

(Yes, as weird as it is to say, Guards wield a unique weapon not obtainable to the player that is a laser shotgun halberd thing that can also swing around and melee.)
 

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If you idle in the menu, this trailer will start playing eventually. I don't even want to attempt to estimate HOW many bajillions of times I saw this as a kid, and I used to love sitting around watching it over and over. Interestingly, you can see a few beta elements of the game if you know what to look for, and it's always cool noticing little details that aren't actually present in the final game.

- Welcome to my childhood. -

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View: https://m.youtube.com/watch?v=vFQ-7Kr7xE8
 
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I've been tucking into the remastered Tomb Raider games and they still feel incredibly fun to this day. I appreciate that the games don't hold your hand and very much reward your curiosity and your ability to observe your surroundings before leaping into action. I love the fact that you can flick between modern and original graphics on the fly with a press of a button, I love remasters that do that sort of thing.
 
So here's a random and interesting bug I just encountered in Minecraft PS5. I started up the game just now, and my custom character changed their hair and eye color (as well as their mouth color, but you can't see it). My character is supposed to have reddish-brown hair and green eyes, and when I started up the game, their eyes were blue, and their hair was orange. Skin color the same, and I'm not sure if that was because what I had before was the same as what it would have changed to, or what. Here in the picture, you can see the character I have selected is correct, because I manually fixed it, but the others in the selection are still bugged. Because of course, I like my character so much my entire custom character selection is just the same one duplicated across all the slots. Choices, choices...
 

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I've always loved playing Hitman 3, but since I got the new VR rig, playing it in VR mode is so much cooler. You're literally walking around the areas in the game, from first person POV and the like it really adds to the experience. Especially when you enter a room or other cool place. When being chased it adds a whoe other dimension too as you can whip around hearing people behind you, random people all around reacting as they do in the game (cowering, attacking, etc). Fun additon!!
 
After MANY years, after playing since about 2016 (granted, there was a five-ish year gap until about a month ago where I had no current gen console at all), I FINALLY have all of base Stalker's weapons in Warframe! I've had Despair a couple times, but never in my life Hate, despite always wanting it. I just got it yesterday, and it just finished building!

They call me the Great Horned Stalker, because still no freaking Stalker helmet in the game, so I just have a giant horn for no apparent reason.
 

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