Unpopular Opinions

I really don’t like country music. I’ve tried to like it to make some people I know happy, but I’ll never be converted to it. Guess I’m just not a good ole boy…

…I don’t get NASCAR either. What’s the appeal of watching people drive in large ovals at high speeds for hours at a time? Now if they were shooting at each other while driving or trying to demolish the other vehicles in a Mad Max kind of way, maybe I could get into it… 🤔
 
I really don’t like country music. I’ve tried to like it to make some people I know happy, but I’ll never be converted to it. Guess I’m just not a good ole boy…

…I don’t get NASCAR either. What’s the appeal of watching people drive in large ovals at high speeds for hours at a time? Now if they were shooting at each other while driving or trying to demolish the other vehicles in a Mad Max kind of way, maybe I could get into it… 🤔
Do any other forms of racing interest you? Like Rally racing or maybe F1?
 
Two different things...

1 - When it comes to long-ranged attacks like with guns, bows or crossbows, I like to see the projectile travel from my char to the targe. I guess this is why I'm not really a fan of long-ranged weapons in Torchlight 2, where the projectiles seem to instantly hit the target rather than traveling the distance. Instead I much prefer, say, Grim Dawn or Titan Quest.

2 - I'm really not a fan of boss fights where you have tons of minions piling up on you. The boss already has insane health and do crazy damage (and/or sometimes has multiple phases). Having minions in just feels super unnecessary and not a good idea for me. Unless the game has some sort of "fight for your life" mode like in Borderlands or Guild Wars 2 (if you manage to kill something while dying, you can actually get back up), or if the boss ACTUALLY relies on the minions in the fight, then I prefer to just 1v1.
 
Two different things...

1 - When it comes to long-ranged attacks like with guns, bows or crossbows, I like to see the projectile travel from my char to the targe. I guess this is why I'm not really a fan of long-ranged weapons in Torchlight 2, where the projectiles seem to instantly hit the target rather than traveling the distance. Instead I much prefer, say, Grim Dawn or Titan Quest.

2 - I'm really not a fan of boss fights where you have tons of minions piling up on you. The boss already has insane health and do crazy damage (and/or sometimes has multiple phases). Having minions in just feels super unnecessary and not a good idea for me. Unless the game has some sort of "fight for your life" mode like in Borderlands or Guild Wars 2 (if you manage to kill something while dying, you can actually get back up), or if the boss ACTUALLY relies on the minions in the fight, then I prefer to just 1v1.
Regarding point 1: I know in the old days of first-person shooters, some game engines couldn't even handle projectile travel time. And for a while afterward, weaker weapons still did do the "instantly hit" thing (the term that shooters use for it is "hitscan") as a game balance issue. Nowadays I think they only do it if they're specifically trying to emulate the feel of the older games as processing power has improved by leaps and bounds since then.

But that's only the first-person genre. With many MMOs, making the projectile instantly hit is generally a thing done to counter latency.

Regarding point 2: I've seen a few boss fights where you have to throw the minions to hit the boss. "Turtles in Time" (SNES version) is the case that usually comes to mind for me. Aside from that, I think most of the time they only do the "minions piling up" boss these days to show that the boss in question is a coward, or because the minions drop health and resources for the player.
 
Regarding point 1: I know in the old days of first-person shooters, some game engines couldn't even handle projectile travel time. And for a while afterward, weaker weapons still did do the "instantly hit" thing (the term that shooters use for it is "hitscan") as a game balance issue. Nowadays I think they only do it if they're specifically trying to emulate the feel of the older games as processing power has improved by leaps and bounds since then.

But that's only the first-person genre. With many MMOs, making the projectile instantly hit is generally a thing done to counter latency.
Well the games I mentioned (Torchlight 2, Grim Dawn, Titan Quest) are top-down hack-and-slash type, same as Diablo, not FPS... and in terms of MMOs, I know Guild Wars 2 and Elder Scrolls Online still show the projectile travel. But, well, it's just my personal preference, not make-or-break for me, fortunately.

Regarding point 2: I've seen a few boss fights where you have to throw the minions to hit the boss. "Turtles in Time" (SNES version) is the case that usually comes to mind for me. Aside from that, I think most of the time they only do the "minions piling up" boss these days to show that the boss in question is a coward, or because the minions drop health and resources for the player.
In my experience with some of the games, said bosses are actually not cowards, they come at you like a train and hit like a truck, and have lots of health... and the minions actually don't drop anything or give EXP, because then I feel that the players might decide to stall the fight just to farm the minions instead.
Now, if the minions are super easy to kill, just need 2-3 hits to go down, then I can kind of give it a pass... but, usually, they're not, so it just gets annoying.
 
A popular streamer once said that the phrase "It's just a game" was a weak mindset. This touched off a bit of a storm on social media.

The thing is... I agree with him when it comes to competitive online games. But for me, my reasoning is a bit different than his - it comes from watching the behavior of people who spout "it's just a game". Anyone I've met in a game who says "it's just a game", especially mid-match... has been either toxic or incompetent, spending more time running their mouths than playing properly. Whereas my entire pool of decent gamers has come from people who take the game at least a little seriously.

Part of the problem might be because I was more in sports during my high school and college years. High school and college sports may not amount to much, but one thing they taught in my days of school is that "you win with class, you lose with class".

It's a level of professionalism you don't see anywhere near often enough in the world. It also would explain why I so badly detest the people that use slurs or mock other players mid-match - it's a complete lack of class.
 
Preaching gun safety is just another form of virtue signalling, not an expression of concern or because one particularly values safety.
 
Multiplayer games should not have voice chats built right in.

I base it on two incidents:
  1. One instance years back when someone was blasting porn on full volume over the voice chat. The game was a more mature one, but there was still no justification for full-on porn during a mission where people need to focus.
  2. Recent incident in Party Animals where I had a fairly normal game, lost... and right after the match was decided, someone went for insults and called a player a racial slur - in said slur's full 6-letter contempt - in voice chat. At least a few other players were upset over this and I can tell because one person immediately went "who said that" - possibly to report them as the game does have a reporting system.
 

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