Unpopular Opinions

I really don’t like country music. I’ve tried to like it to make some people I know happy, but I’ll never be converted to it. Guess I’m just not a good ole boy…

…I don’t get NASCAR either. What’s the appeal of watching people drive in large ovals at high speeds for hours at a time? Now if they were shooting at each other while driving or trying to demolish the other vehicles in a Mad Max kind of way, maybe I could get into it… 🤔
 
I really don’t like country music. I’ve tried to like it to make some people I know happy, but I’ll never be converted to it. Guess I’m just not a good ole boy…

…I don’t get NASCAR either. What’s the appeal of watching people drive in large ovals at high speeds for hours at a time? Now if they were shooting at each other while driving or trying to demolish the other vehicles in a Mad Max kind of way, maybe I could get into it… 🤔
Do any other forms of racing interest you? Like Rally racing or maybe F1?
 
Two different things...

1 - When it comes to long-ranged attacks like with guns, bows or crossbows, I like to see the projectile travel from my char to the targe. I guess this is why I'm not really a fan of long-ranged weapons in Torchlight 2, where the projectiles seem to instantly hit the target rather than traveling the distance. Instead I much prefer, say, Grim Dawn or Titan Quest.

2 - I'm really not a fan of boss fights where you have tons of minions piling up on you. The boss already has insane health and do crazy damage (and/or sometimes has multiple phases). Having minions in just feels super unnecessary and not a good idea for me. Unless the game has some sort of "fight for your life" mode like in Borderlands or Guild Wars 2 (if you manage to kill something while dying, you can actually get back up), or if the boss ACTUALLY relies on the minions in the fight, then I prefer to just 1v1.
 
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Two different things...

1 - When it comes to long-ranged attacks like with guns, bows or crossbows, I like to see the projectile travel from my char to the targe. I guess this is why I'm not really a fan of long-ranged weapons in Torchlight 2, where the projectiles seem to instantly hit the target rather than traveling the distance. Instead I much prefer, say, Grim Dawn or Titan Quest.

2 - I'm really not a fan of boss fights where you have tons of minions piling up on you. The boss already has insane health and do crazy damage (and/or sometimes has multiple phases). Having minions in just feels super unnecessary and not a good idea for me. Unless the game has some sort of "fight for your life" mode like in Borderlands or Guild Wars 2 (if you manage to kill something while dying, you can actually get back up), or if the boss ACTUALLY relies on the minions in the fight, then I prefer to just 1v1.
Regarding point 1: I know in the old days of first-person shooters, some game engines couldn't even handle projectile travel time. And for a while afterward, weaker weapons still did do the "instantly hit" thing (the term that shooters use for it is "hitscan") as a game balance issue. Nowadays I think they only do it if they're specifically trying to emulate the feel of the older games as processing power has improved by leaps and bounds since then.

But that's only the first-person genre. With many MMOs, making the projectile instantly hit is generally a thing done to counter latency.

Regarding point 2: I've seen a few boss fights where you have to throw the minions to hit the boss. "Turtles in Time" (SNES version) is the case that usually comes to mind for me. Aside from that, I think most of the time they only do the "minions piling up" boss these days to show that the boss in question is a coward, or because the minions drop health and resources for the player.
 
Regarding point 1: I know in the old days of first-person shooters, some game engines couldn't even handle projectile travel time. And for a while afterward, weaker weapons still did do the "instantly hit" thing (the term that shooters use for it is "hitscan") as a game balance issue. Nowadays I think they only do it if they're specifically trying to emulate the feel of the older games as processing power has improved by leaps and bounds since then.

But that's only the first-person genre. With many MMOs, making the projectile instantly hit is generally a thing done to counter latency.
Well the games I mentioned (Torchlight 2, Grim Dawn, Titan Quest) are top-down hack-and-slash type, same as Diablo, not FPS... and in terms of MMOs, I know Guild Wars 2 and Elder Scrolls Online still show the projectile travel. But, well, it's just my personal preference, not make-or-break for me, fortunately.

Regarding point 2: I've seen a few boss fights where you have to throw the minions to hit the boss. "Turtles in Time" (SNES version) is the case that usually comes to mind for me. Aside from that, I think most of the time they only do the "minions piling up" boss these days to show that the boss in question is a coward, or because the minions drop health and resources for the player.
In my experience with some of the games, said bosses are actually not cowards, they come at you like a train and hit like a truck, and have lots of health... and the minions actually don't drop anything or give EXP, because then I feel that the players might decide to stall the fight just to farm the minions instead.
Now, if the minions are super easy to kill, just need 2-3 hits to go down, then I can kind of give it a pass... but, usually, they're not, so it just gets annoying.
 

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